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Both Doki Doki Literature Club Plus Endings Explained (In Detail)

Content Warning: This article incorporates mention of suicide

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Doki Doki Literature Club Plus is a charming mix between a horror online game and a visual novel, tricking unsuspecting players into believing it truly is a relationship simulator before plunging into a a lot darker narrative, and its a number of endings comply with suit with surprises of their own. However, as is widespread with visual novels, the core gameplay revolves round dialogue options, the right mixtures of which are key to reaching one of these three endings

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[Warning – main plot spoilers for Doki Doki Literature Club Plus follow]

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In Doki Doki Literature Club Plus, the player’s character joins a institution club, meeting a handful of seemingly nice girls to befriend and probably date. As time goes on, the girls reveal darker features of themselves, together with suicidal thoughts and possessive tendencies, and the online game frequently breaks the fourth wall by “ending” and sending the player again to the main menu, displaying “deleted” and “corrupted” save files

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In a online game that goes out of its approach to be difficult and obfuscate concepts and elements of its characters, how precisely do dialogue possibilities affect the game’s endings, and what do these endings really mean? The ending that most will see is typically regarded the “normal” ending for the game, whereas the other two are extra akin to a conventional “good” or “bad” ending, although the core premises for all are comparatively the same with solely a few minor tweaks

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Doki Doki Literature Club Plus’ Normal Ending, Explained

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Again, DDLC+’s ordinary ending is easiest to achieve, as the player would not have to do anything special in order to do so. All they have to do is play by way of the entirety of the online game as normal, without reloading their save records and retrying all the totally different possibilities in Act One. They can play by way of DDLC’s poetry-writing periods up to twice each, as long as they do not replay every one three occasions. Then, when given the alternative to spend the weekend hanging out with either Yuri or Natsuki, pick out one, and do not reload the save to test the other

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Later in the game, Monika reveals that she’s become completely self-aware: in essence, she knows that she’s a character in a video game, and has discovered how to edit the game’s records to get her approach. Jealous of the other girls in the club, she deletes them from existence. The player will be trapped in a circuitous conversation with Monika until they navigate to the in-game working system and delete Monika’s records from the game

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In the ordinary ending, Sayori seems and thanks the player for deleting Monika. In Monika’s absence, Sayori takes over as club president. However, she immediately turns into self-aware simply as Monika did. She begins to make threats in the direction of the player until Monika all of a sudden reappears. She deletes Sayori, and then the entire online game to spare others the burden of self-awareness. The player will then receive a letter from Monika, in which she describes her realization of how depressing self-awareness makes people

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Doki Doki Literature Club Plus’ Bad Ending, Explained

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To get the bad ending, the player needs to delete Monika’s character file as quickly as possible, but it truly is not actually worthy it considering it stops the entire online game in its tracks. Still, if the player wants to see each ending possible, this is most likely the easiest one, as it can be attempted from almost any point of the game

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If Monika is deleted before beginning a new game, Sayori turns into self-aware immediately, a lot as she additionally does in the game’s ordinary ending. However, she seems to be in immense pain, shouting “Please make it stop,” before deleting each other character file. Loading the online game after this will solely present a grim scene of Sayori hanging herself. Progression after this is unattainable without resetting Doki Doki Literature Club Plus

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In the original PC model of five hundred Doki Doki Literature Club , players literally had to delete the online game from their arduous drives and reinstall it in order to play a second time. In the five hundred Plus five hundred version, however, it truly is possible to begin a second playthrough in simple terms by working the file named ” resetsh. ” from the in-game OS

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If the player remains on Sayori’s death display for ten minutes, a message will seem on-screen in Sayori’s handwriting: “Now everyone can be happy”. This appears to suggest that Sayori came to the same realization as Monika in the ordinary ending: that self-awareness is a curse. Much like Monika, she deleted the entirety of the online game to spare the other girls the same fate

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Doki Doki Literature Club Plus’ Good Ending, Explained

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For the good ending, the online game essentially needs to be 100% completed, which includes messing round with save records. In short, the player will want to pick out all three possibilities in all three poem-writing sequences, loading the save in between every. They’ll want to spend a weekend with Yuri, then reload the save and spend it with Natsuki, and confess their love for Sayori at the end of it all

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After doing this, things will proceed as normal, and the preliminary scenes of the ending resemble the “normal” ending. However, as an alternative of trying to attack the player, Sayori thanks them for trying to convey happiness to everyone in the club. She nonetheless deletes the remaining records to hinder any person else from having to suffer, but as an alternative of a letter from Monika at the end, it truly is a letter from the developer Dan Salvato thanking the player for taking the time to obtain Doki Doki Literature Club’s special ending

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The final letter additionally goes on to describe Salvato’s motives for developing the game: motivated by his interest in unconvential storytelling, he sought to create a online game that explored the empathy that relationship sim players frequently have for fictional characters. By granting the girls in DDLC+ self-awareness, they effectively become genuine folks inside the narrative. It’s this existential quandary that makes Doki Doki Literature Club a horror masterpiece, and players must actually experience all three endings to grasp its implications

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